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Share to Roku!

TLDR: if you watch TV on a Roku and have an Android phone, please give my new Share To Roku app a try! It’s currently in open testing; install it with this link on the web or this link on your Android device. The app is free, has no ads, saves no data and only makes network calls to Rokus on your local network. It acts as a simple remote, but much more usefully lets you “Share” show names from the web or other apps directly to the Roku search interface. I use it with TV Time and it has been working quite well so far — but I need broader real-world testing and would really appreciate your feedback.

Oh user interface development, how I hate you so. But my lack of experience with true mobile development has become increasingly annoying, and I really wanted an app to drive my Roku. So let’s jump back into the world of input events and user interface layouts and see if we can get comfy. Yeesh.

Share To Roku in a nutshell

I’ve talked about this before (here and here). My goal is to transition as smoothly as possible from finding a show on my phone (an Android, currently the Samsung Galaxy S21) to watching it on my TV. I keep my personal watchlist on an app called TV Time and that’s key, but I also want to be able to jump from a recommendation in email or a review on the web. So feature #1 is to create a “share target” that can accept messages from any app.

Armed with this inbound search text, the app will help the user select their Roku, ensure the TV power is on (if that particular Roku supports it), and forward the search. The app then will land on a page hosting controls to help navigate the last mile to the show (including a nice swipe-enabled directional pad that IMNSHO is way better than the official Roku app). This remote control functionality will also be accessible simply by running the app on its own. And that’s about it. Easy peasy!

All of the code for Share To Roku is up on github. I’ll do a final clean-up on the code once the testing period is over, but everything I’ve written here is free to use and adopt under an MIT license, so please take anything you find useful.

Android Studio and “Kotlin”

If you’ve worked with me before, you know that my favorite “IDE” is Emacs; I build stuff from the command line; and I debug using logs and jdb. But for better or worse, the only realistic way to build for Android is to at least mostly use Android Studio, a customized version of IntelliJ IDEA (you can just use IntelliJ too but that’s basically the same thing). AStudio generates a bunch of boilerplate code for even the simplest of apps, and encourages you to edit it all in this weird overlapping sometimes-textual-sometimes-graphical mode that at least in my experience generally ensures a messy final product. I’m not going to spend this whole article complaining about it, but it is pretty stifling.

Love me a million docked windows, three-deep toolbars and controls on every edge of the screen!

Google would also really prefer that you drop Java and instead use their trendy sort-of-language “Kotlin” to build Android apps. I’ve played this Java pre-complier game before with Scala and Groovy, and all I can say is no thank you. I will never understand why people are so obsessed with turning code into a nest of side effects, just to avoid a few semicolons and brackets. At least for now they are grudgingly continuing to support Java development — so that’s where you’ll find me. On MY lawn, where I like it.

Android application basics


The most important thing to understand about Android development is that you are not in charge of your process. There is no “main” and, while you get your own JVM in which to live, that process can come and go at pretty much any time. This makes sense — at least historically mobile devices have had to manage pretty limited memory and processing power, so the OS exerts a ton of control over the use of those resources. But it can be tricky when it comes to understanding state and threading in an app, and clearly a lot of bugs in the wild boil down to a lack of awareness here.

Instead of main, an Android app is effectively a big JAR that uses a manifest file to expose Component classes. The most common of these is an Activity, which is effectively represents one user interface screen within the app. Other components include various types of background process; I’m going to ignore them here. Share to Roku exposes two Activities, one for choosing a Roku and one for the search and remote interface. Each activity derives from an Android base class that defines a set of well-known entrypoints, each of which is called at different points in the process lifecycle.

Tasks and the Back Stack

But before we dig into those, two other important concepts: tasks and the back stack. This can get wildly complicated, but the super-basics are this:

Taken together, the general task/activity lifecycle starts to make sense:

  1. The user starts a new task by starting an app from the home screen.
  2. Android starts a JVM for that app and loads an instance of the class for the activity marked as MAIN/LAUNCHER in the manifest.
  3. The onCreate method of the activity is called.
  4. The user interacts with the ux. Maybe at some point they dip into another activity, in which case onPause/onResume and onStop/onStart are called as the new activity starts and finishes.
  5. When the activity is finished (the user hits the back button or closes the screen in some other way) the onDestroy method is called.
  6. When the system decides it’s a good time (e.g., to reduce memory usage), the JVM is shut down.

Of course, it’s not really that simple. For example, Android may just nuke your process at any time, without ever calling onDestroy — so you’ll need to put some thought into how and when to save persistent data. And depending on your configuration, existing activity instances may be “reused” (with a call to onNewIntent). But it’s a pretty good starting place.


Intents are the means by which users navigate between activities on an Android device. We’ve actually already seen an intent in action, in step #2 above — MAIN/LAUNCHER is a special intent that means “start this app from the beginning.” Intents are used for every activity-to-activity transition, whether that’s explicit (e.g., when an email app opens up a message details activity in response to a click in a message list) or implicit (e.g., when an app opens up a new, pre-populated text message without knowing which app the user has configured for SMS).

Share to Roku uses intents in both ways. Internally, after picking a Roku, ChooseRokuActivity.shareToRoku instantiates an intent to start the ShareToRokuActivity. Because that internal navigation is the only way to land on ShareToRokuActivity, its definition in the manifest sets the “exported” flag to false and doesn’t include any intent-filter elements.

Conversely, the entry for ChooseRokuActivity in the manifest sets “exported” to true and includes no less than three intent-filter elements. The first is our old friend MAIN/LAUNCHER, but the next two are more interesting. Both identify themselves as SEND/DEFAULT filters, which mark the activity as a target for the Android Sharesheet (which we all just know as “sharing” from one app to another). There are two of them because we are registering to handle both text and image content.

Wait, image content? This seems a little weird; surely we can’t send an image file to the Roku search API. That’s correct, but it turns out that when the TV Time app launches a SEND/DEFAULT intent, it registers the content type as an image. There is an image; a little thumbnail of the show, but there is also text included which we use for the search. There isn’t a lot of consistency in the way applications prepare their content for sharing; I foresee a lot of app-specific parsing in my future if Share To Roku gets any real traction with users.


OK, let’s look a little more closely at the activities that make up the app. ChooseRokuActivity (code / layout) is the first screen a user sees; a simple list of Rokus found on the local network. Once the user makes a selection here, control is passed to ShareToRokuActivity which we’ll cover next.

The list is a ListView, which gives me another opportunity to complain about modern development. Literally every UX system in the world has a control for simple displays of text-based lists. Android’s ListView is just this — a nice, simple control to which you attach an Adapter that holds the data. But the Android Gods really would rather you don’t use it. Instead, you’re supposed to use RecyclerView, a fine but much more complicated view. It’s great for large, dynamic lists, but way too much for most simple text-based UX lists. This kind of judgy noise just bugs me — an SDK should make common things as easy as possible. Sorry not sorry, I’m using the ListView. Anyways, the list is wrapped in a SwipeRefreshLayout which provides the gesture and feedback to refresh the list by pulling down.

The activity populates the list of Rokus using static methods in Discovery is performed by UDP broadcast in, a stripped down version of the discovery classes I wrote about extensively in Anyone out there? Service discovery with SSDP, WSD, other acronyms. The Roku class maintains a static (threadsafe) list of the Rokus it finds, and only searches again when asked to manually refresh. This is one of those places where it’s important to be aware of the process lifecycle; the list is cached as long as our JVM remains alive and will be used in any task we end up in.

Take a look at the code in initializeRokus and findRokus (called from onCreate). If we have a cache of Rokus, we populate it directly into the list for maximum responsiveness. If we don’t, we create an ActivityWorker instance that searches using a background thread. The trick here is that each JVM process has exactly one thread dedicated to managing all user interface interactions — only code running on that thread can touch the UX. So if another thread (e.g., our Roku search worker) needs to update user interface components (i.e., update the ListView), it needs help.

There are a TON of ways that people manage this; ActivityWorker is my solution. A caller implements an interface with two methods: doBackground is run on a background thread, and when that method completes, the code in doUx runs on the UI thread (thanks to Activity.runOnUiThread).  These two methods can share member variables (e.g., the “rokus” set) without worrying about concurrency issues — a nice clean wrapper for a common-but-typically-messy situation.


The second activity (code / layout) has more UX going on, and I’ll admit that I appreciated the graphical layout tools in AStudio. Designing even a simple interface that squishes and stretches reasonably to fit on so many different device sizes can be a challenge. Hopefully I did an OK job, but testing with emulators only goes so far — we’ll see as I get a few more testers.

If the activity was started from a sharing operation, we pick up that inbound text as “extra” data that comes along with the Intent object (the data actually comes to us indirectly via ChooseRokuActivity, since that was the entry point). Dealing with this search text is definitely the most unpleasant part of the app, because it comes in totally random and often unhelpful forms. If Share To Roku is going to become a meaningfully useful tool I’m going to have to do some more investment here.

A rare rave from me — the Android Volley HTTP library (as used in is just fantastic. It works asynchronously, but always makes its callback on the UX thread. That is, it does automatically what I had to do manually with ActivityWorker. Since most mobile apps are really just UX sitting atop some sort of HTTP API, this makes life really really easy. Love it!

The bulk of this activity is just buttons and lists that cause fire-and-forget calls to the Roku, except for the directional pad that takes up the center of the screen. is a custom control (sorry, custom “View”) that lets the user click a center button and indicate direction with either clicks in the N-S-E-W regions or (way cooler) directional swipes. A long press on the control sends a backspace, which makes entering text on the TV a bit more pleasant. Building this control felt like a throwback to Windows 3.0 development. Set a clip region, draw some lines and circles and icons. The gesture recognition is simultaneously amazingly easy (love the “fling” handler) and oddly prehistoric (check out my manual identification of a “long” press).

Publishing to the Play store

Back in the mid 00’s I spent some time consulting for Microsoft on a project called Windows Marketplace (wow there is a Wikipedia article for everything). Marketplace was sponsored by the Windows marketing team as an attempt to highlight the (yes) shareware market, which had been basically decimated by cross-platform browser-based apps. It worked a lot like any other app store, with some nice features like secure backup of purchased license keys (still a thing with some software!!!). It served a useful role for a number of years — fun times with a neat set of people (looking at you Raj, Vikram, DeeDee, Paul, Matt and Susan) and excellent chaat in Emeryville.

Anyways, that experience gave me some insight into the challenges of running and monetizing a directory of apps developed by everyone from big companies to (hello) random individuals. Making sure the apps at least work some of the time and don’t contain viruses or some weirdo porn or whatever. It’s not easy — but Google and Apple really have really done a shockingly great job. Setting up account on the Play Console is pretty simple — I did have to upload an image of my official ID and pay a one-time $25 fee but that’s about it. The review process is painful because each cycle takes about three or four days and they often come back with pretty vague rejections. For example, “you have used a word you may not have the rights to use” … which word is, apparently, a secret? But I get it.

So anyways — my lovely little app is now available for testing. If you’ve got an Android device, please use the links below to give it a try. If you have an Apple device, I’m sorry for many reasons. I will definitely be doing some work to better manipulate inbound search strings to provide a better search result on the Roku. I’m a little torn as to whether I could just do that all in-app, or if I should publish an API that I can update more easily. Probably the latter, although that does create a dependency that I’m not super-crazy about. We’ll see.

Install the beta version of Share To Roku with this link on the web or this link on your Android device.

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